Founders launching a first app
We need to be on the App Store and Google Play, and I can’t tell if the work is moving.
You install test builds on your own phone as the app takes shape. Progress is something you can tap.
Mobile app development
Shipped to the App Store and Google Play under your own developer accounts, with test builds on your phone along the way.
30 minutes with a founder. Times show in your time zone.
Cross-platform iOS and Android app development in React Native, shipped to the App Store and Google Play under your own developer accounts.
Here's how we'd plan a class-booking app for a small chain of fitness studios.
We list the screens and open your developer accounts. You try clickable designs on your phone.
Final designs, plus Sign in with Apple, Google, or email. Your first test build arrives through TestFlight and Google Play internal testing.
Browse classes, book a spot, and pay with Apple Pay, Google Pay, or a card via Stripe.
Staff admin panel, memberships, and push reminders on real schedule data.
Testing on older iPhones, mid-range Android phones, and slow networks. Closed testing starts.
Store submission and review fixes. Live on the App Store and Google Play.
This is an example plan, not a past client project. Your plan depends on your features, account approvals, and store review times.
Sound familiar?
We need to be on the App Store and Google Play, and I can’t tell if the work is moving.
You install test builds on your own phone as the app takes shape. Progress is something you can tap.
Our customers reorder by phone or email. Can they do it in our own app?
A customer app for repeat orders, bookings, or rewards, with payments and a staff admin panel.
Our field teams still run on paper forms and texts.
A work app for jobs, check-ins, photos, and forms that keeps working when the signal drops.
Most US consumer apps need both stores on launch day, so we plan iPhone and Android together. Sign-in, payments, and notifications work the same on both.
React Native runs your app on iPhone and Android from one codebase, so both stores get each update the same day. You get one team, one set of tests, and one release.
A customer app earns its place when people come back often. Customers get the app, and your staff get an admin panel for orders, inventory, and offers. If customers visit only once in a while, we'll say so and suggest a mobile-friendly web app.
Apps for your own people must work one-handed, keep working offline, and sync when the signal returns. Photos, GPS check-ins, and forms replace paper, and the data lands in one place.
We open your Apple and Google developer accounts in your name and prepare listings, screenshots, and privacy details. Organization accounts need a D-U-N-S number, which can take weeks. As of September 2026, new personal Google Play accounts also need a 14-day closed test with 12 testers. Apple says 90% of submissions are reviewed in under 24 hours. We start the paperwork during scoping.
Plain English at every step, and calls set around your working day.
Your GitHub repo and Apple and Google developer accounts are set up in your name before we write code. IP is assigned to you as each invoice is paid. Early on, you tap through clickable designs on your phone.
Test builds reach your phone through TestFlight and Google Play internal testing as the app takes shape. AI drafts; a named engineer reviews every change. You pay by the project or the week, so faster work doesn't raise your bill.
Bugs go on the shared board with a screenshot and the phone model. You get written updates and a preview link as the work moves. More on how we work.
One codebase, with Swift or Kotlin only where needed.
Push notifications and crash reports.
Apple Pay, Google Pay, and cards for orders and bookings.
Subscriptions through App Store and Google Play billing.
In your name, with TestFlight and internal testing for each build.
Code lives in your GitHub from day one.
Backend, database, and push keys in accounts you own.
Questions, builds, and decisions in one place.
Straight answers, including the ones about cost and time.
For most US consumer apps we launch both from one React Native or Flutter codebase. If budget forces a choice, we usually start with iPhone.
It means writing one app that runs on both iPhone and Android instead of building two. We use React Native: most of the code is shared, and the app can still use the phone's own features, like the camera and notifications.
React Native ships both platforms from one codebase and shares TypeScript with your web app. Flutter suits apps built mostly on custom animation. Native fits heavy camera, Bluetooth, or AR work. We recommend one in writing during scoping.
It depends on the screens, the sign-in and payment options, the integrations, and how much has to work offline. Both platforms come from one codebase, so you don't pay for two apps. On the call, you get a ballpark range. After scoping, you get a written estimate and plan. We price by the project or the week, never by the hour.
TestFlight is Apple's way to install test builds of an iPhone app before it's on the App Store. Google Play internal testing does the same on Android. We use both, so you can try the app on your own phone while it's being built.
We fix the issue and resubmit as part of launch. Apple says over 40% of unresolved issues involve app completeness: crashes, placeholder content, and missing details. We check those, plus demo logins and privacy links, before submitting.
Code lives in your GitHub from day one. IP is assigned to you as each invoice is paid. Store accounts are in your name, so listings, ratings, and downloads stay yours.
Our team is in India. We set call times around your working day, wherever you are, and questions go in a shared Slack channel.
A mobile-friendly web app is often enough if customers visit once in a while. An app pays off when people return weekly, need push alerts, or use it daily at work.
Or tell us which one sounds like you:
A few lines are enough to start, and nothing here commits you to anything.
Prefer email? sales.bydtech@gmail.com.